Ten courses. Your route.
Start any course with six lives. Picking a course starts a fresh run. Clear a course to earn up to two lives back.
A few ways to fly.
Jump: Space, ↑ or W. Hold for height; let go for a short hop. Bounce off enemies from above.
Boost: hold X or Shift. Your meter refills over time and when you collect sparks. Boost through robots and the guardian.
Roll: hold ↓ or S while running. Roll into robots and carry your speed down slopes.
Find another route: springs launch you toward the upper ruins. Run into a loop with enough speed to ride all the way around.
Stay in the run: sparks protect you from one hit. Pick up the scattered sparks, activate checkpoints, and watch for gaps and spikes. You begin with six lives. Clearing a course restores up to two lives, to a maximum of six.
Explore more: all ten courses are available in the selector. Completed courses, fastest times and relic records are saved on this device.
Pause: P or Escape. The game also pauses when you switch tabs.